1. Traditional games.
Using traditional games can be adapted for use with Seuss stories. Here are a few ideas:
- “Seuss Says” instead of “Simon Says” and use items in the books for actions to do
- “Duck, Duck, Goose” to “Cat, Cat, Hat”
- Charades featuring titles of books or well-known characters
- Pin the Hat on the Cat
- Tic-tac-toe with eggs, hats, etc.
Make the games super-size for more fun!
2. Hat toss.
Not only did Dr. Seuss have an odd hat collection, you can see odd hats in his books. Create and / or decorate your own unique hat. Then, try a toss for distance, height, accuracy or anything you can think of.
You can do a relay in a variety of ways. Here are a few to get you started.
- Shoe Relay — everyone throws their shoes (one or both) in a pile, relay is to run to the pile, put on your shoe and tag the next person for them to find theirs.
- Costume Relay — collect wacky items and include dressing in the outfit as part of your relay
- Balance Relay — balance one or more items during your relay
What other Seuss ideas can you use for a relay?
4. Feet play.
How can you play with your feet? Why not explore what you can do with your feet in a special type of “Seuss Says”? Get in a circle and call out things to do with feet (or a single foot) and see how everyone reacts. Some commands might include:
- Left foot
- Right foot
- High foot
- Low foot
- Front feet
- Back feet
- Side feet
- Fast feet
- Slow feet
- Duck feet
- Monkey feet
Add your own feet commands to make it even more fun!
Look at the skills exhibited by the characters in Dr. Seuss’ books. Try adding these to your games / activities. This might include:
- Balance items on wooden spoons while hopping
- Balance items on your head
- Bouncing on large balls with handles
- Say alphabet or count backwards
- Skipping backward
- Stacking items like books
6. Senses BINGO.
Using senses, create your own unique BINGO game. You can have essential oils and spices for smelling, gross slimy things for touching and even strange sounds for students to guess. Make a sheet listing items for each sense and have your participants choose five for their card for each sense. One of the supplements to this badge set are blank senses BINGO cards.
7. Original Seuss game.
Make your own Seuss game. You might want to include a board, cards and more. If you need the basics for creating your own games, check out the Enrichment Project badge program “Printables: My Games.”
8. Math story problems.
Using your favorite Seuss book, create your own math story problems. This can be anything from counting items to ordering publish dates and more.
9. Trivia game.
Create your own trivia game with information from the Seuss books. You can also find trivia questions / answers online that you can incorporate into your own game.
10. Printable fun.
Explore the printable games for this badge program or find some online that you can print and try.
11. Online games.
You can also find online games based on Dr. Seuss’ work. Try one or more. Which would you recommend to others?
- BINGO: Adjusted to include senses
- Word find: whole and partial titles of some of Dr. Seuss’ books
- Word find: names of some Dr. Seuss characters
Sites to Explore
To download a PDF of this badge program, click here: EP_Seuss Games