Badge: Seuss Games

SGame_04_URLHaving fun is essential! Let’s explore ways we can incorporate games into our Seuss theme.

 

 

Steps

 

1. Traditional games.

Using traditional games can be adapted for use with Seuss stories. Here are a few ideas:

  • “Seuss Says” instead of “Simon Says” and use items in the books for actions to do
  • “Duck, Duck, Goose” to “Cat, Cat, Hat”
  • Charades featuring titles of books or well-known characters
  • Pin the Hat on the Cat
  • Twister
  • Tic-tac-toe with eggs, hats, etc.

Make the games super-size for more fun!

2. Hat toss.

Not only did Dr. Seuss have an odd hat collection, you can see odd hats in his books. Create and / or decorate your own unique hat. Then, try a toss for distance, height, accuracy or anything you can think of.

3. Relays.

You can do a relay in a variety of ways. Here are a few to get you started.

  • Shoe Relay — everyone throws their shoes (one or both) in a pile, relay is to run to the pile, put on your shoe and tag the next person for them to find theirs.
  • Costume Relay — collect wacky items and include dressing in the outfit as part of your relay
  • Balance Relay — balance one or more items during your relay

What other Seuss ideas can you use for a relay?

4. Feet play.

How can you play with your feet? Why not explore what you can do with your feet in a special type of “Seuss Says”? Get in a circle and call out things to do with feet (or a single foot) and see how everyone reacts. Some commands might include:

  • Left foot
  • Right foot
  • High foot
  • Low foot
  • Front feet
  • Back feet
  • Side feet
  • Fast feet
  • Slow feet
  • Duck feet
  • Monkey feet

Add your own feet commands to make it even more fun!

5. Skills.

Look at the skills exhibited by the characters in Dr. Seuss’ books. Try adding these to your games / activities. This might include:

  • Balance items on wooden spoons while hopping
  • Balance items on your head
  • Bouncing on large balls with handles
  • Juggling
  • Say alphabet or count backwards
  • Skipping backward
  • Stacking items like books

6. Senses BINGO.

Using senses, create your own unique BINGO game. You can have essential oils and spices for smelling, gross slimy things for touching and even strange sounds for students to guess. Make a sheet listing items for each sense and have your participants choose five for their card for each sense. One of the supplements to this badge set are blank senses BINGO cards.

7. Original Seuss game.

Make your own Seuss game. You might want to include a board, cards and more. If you need the basics for creating your own games, check out the Enrichment Project badge program “Printables: My Games.”

8. Math story problems.

Using your favorite Seuss book, create your own math story problems. This can be anything from counting items to ordering publish dates and more.

9. Trivia game.

Create your own trivia game with information from the Seuss books. You can also find trivia questions / answers online that you can incorporate into your own game.

10. Printable fun.

Explore the printable games for this badge program or find some online that you can print and try.

11. Online games.

You can also find online games based on Dr. Seuss’ work. Try one or more. Which would you recommend to others?

 

 

Supplements Available

SUPP_Seuss_Senses_Bingo.pdf

  • BINGO: Adjusted to include senses

SUPP_WF_Fractured Titles.pdf

  • Word find: whole and partial titles of some of Dr. Seuss’ books

SUPP_WF_Seuss Characters.pdf

  • Word find: names of some Dr. Seuss characters 

Sites to Explore

 

 

To download a PDF of this badge program, click here: EP_Seuss Games

 

Badge: Seuss Activities

SActivity_04_URLThe world of Dr. Seuss is fun and magical. Activities for the Seuss theme can be focused on the world he created, a specific book or more abstract.

 

 

Steps

 

1. Theme.

You might want to do activities from one book or the entire Seuss collection. Many activities available online are created around a single book. The badge programs in the Seuss World set are designed to give you a more general approach that you can adjust for a single activity or even entire event. The badge programs in the Seuss World include:

  • Seuss Activities
  • Seuss Art
  • Seuss Eats
  • Seuss Games
  • Seuss on the Loose (about the man himself)
  • Seuss Science
  • Seuss Stories

Use these badge programs to help brainstorm and develop your theme.

2. Decorate.

Designate a specific area to be your Seuss World. Using your theme, decorate the area to help set the atmosphere. This might include beanbag chairs or painted recycled wooden ones, Dr. Seuss images on the walls, a red crate with books, bulletin boards, signposts to strange places, etc.  Stick with bright colors! Examine the book(s) you are basing your theme on for ideas.

3. Wacky clothing.

What can you do with your clothing to make it wacky? Inside out? Backwards? Clashing patterns? Ask everyone to wear their craziest outfit, then decide who is the wackiest.

4. Contest.

From seeing who can come up with the craziest socks, hair or hats to eating odd foods, you can make many contests from the Seuss World. You can even host a reading marathon to see who can read the most Seuss books in a given time.

5. Let’s watch.

Get a movie or cartoon version of one of the books. Watch it with others.

6. Let’s walk.

Make and try stilts. This might be as simple as cans with string or even 1″ x 2″ boards with attachments on them. You can even try to use the stilts in a relay race.

7. Let’s play!

Create a play based on one of the Seuss books that you can share with others. Make your own background, scenery, puppets, etc. to include. Be sure to practice the rhyming words so you don’t have a tongue twister moment.

8. Let’s have a parade!

Dress up as your favorite Seuss character. If you’re feeling very imaginative, challenge yourself to create your own character with Seuss flair. Ask others to join you and host a parade or costume contest to determine who comes closest to the character(s).

9. Let’s party!

Celebrate Seuss’ birthday with a party. You don’t want to just serve cake and ice cream. Add Seuss flavor.

10. Let’s vote!

Let others vote on their favorite book or character. Use this information to help select a theme or to show how to create visuals from the data you collect. Display the results on a bulletin board or other visual media.

11. Let’s hunt!

Try a nature scavenger hunt. Do a walk-through first so you can see what is available for your hunt. Be sure to explain that anything on the ground is fair game. You also might hunt for creatures (including insects) that you can rename.

12. Let’s sing.

Put a page or more of a Seuss book to music. Using a favorite kids’ tune, create a song to share from the words and meanings behind one of his books.

13. Activity sheet or book.

Look online or at your local library for available Seuss books. Using the books as inspiration, create your own activity book to share featuring Dr. Seuss.

14. Explore online.

Seuss activities are very popular online. Using an idea, theme or specific book, search for additional activities you can do.

 

 

Supplements Available

SUPP_Seuss_Banner.pdf

  • Printable banner letters to spell out “Happy Birthday”

SUPP_Seuss_Vote.pdf

  • 6-up voting tickets for favorite book

 

Sites to Explore

 

 

To download a PDF of this badge program, click here: EP_Seuss Activities

 

Badge: Seuss Stories

SStories_04_URLWe’ll take a page out of one of Dr. Seuss’ many works and create our own stories!

 

 

 

Steps

 

1. Seuss stories.

Before creating your own stories with Seuss flair, be sure you read some of his. Look through the Enrichment Project supplement “Seuss World” (SUPP_Seuss_World.pdf). If you haven’t read them for a while, try them again to familiarize yourself with his work.

NOTE: You can find PDFs of many of the books online.

2. Recordings.

Older students can help younger ones by recording Seuss books so they can listen as they read along. This can also help disabled students. Try recording one of his books. How else might you be able to share this recording?

3. Skits.

Create a skit from one of the Seuss stories. Present it to a group or class.

 

Make your own

4. Limit your words.

“Green Eggs and Ham” resulted from a challenge to Dr. Seuss to write a book with 50 unique words. Challenge yourself to use 50 words to create your own story.

NOTE: “The Cat in the Hat” was another challenge and Dr. Seuss used 236 unique words in that story.

5. Provide the words, let them write the story.

Using magnet or paper strips, make individual words that can be arranged to write a story. Allow others to make their own story. Be sure to incorporate rhyming and nonsense words. Track the stories that are created.

NOTE: Many lower level Accelerated Reading books have a low word count. If you want a non-Seuss book for your words, checking out books on that list might help. Check with your local library or www.arbookfind.com.

6. Body stories.

Look at “The Foot Book” and “The Tooth Book”. Try writing a book about other body parts in Seuss-style.

7. Build on it!

Choose your favorite Seuss book. Add to it or change it around and make it your own while keeping with Seuss-style.

8. Describe your world.

Find pictures of actual weird animals, fish and reptiles. Explore different ways to describe each from physical attributes to movement to behavior. Don’t stick to “normal” words, but find some more fanciful ones . . . perhaps even a few made up ones for fun.

9. Nonsense names.

You’ll find names of people and places that are obviously nonsense. Create some nonsense names that you can use in your own stories.

10. Rhyming.

As you read, you’ll see a lot of rhyming. Get in practice by selecting a dozen words you would like to use in your story and rhyme them with words you know. Then, add some made-up rhyming words with definitions to add to your stories. Be sure to keep this for reference as you write your story.

11. From pictures to words.

Using Seuss characters, arrange the images into an order for a story of your own making. As you show the images, tell your story. Make notes on the back of each image so your oral story will be consistent when you tell it, but not exactly the same.

12. Need prompts?

Find writing prompts online to help you get started.

 

 

Supplements Available

SUPP_Seuss_World.pdf

  • List of Seuss stories

 

Sites to Explore

 

To download a PDF of this badge program, click here: EP_Seuss Stories

Badge: Seuss Art

SArt_04w_URLCreate or inspire others to create art based on Dr. Seuss.

 

 

Steps

 

1. Get inspired.

Look through the Seuss books or online to start your inspirational journey. Make notes on the colors, design elements and more that you can incorporate into your art / craft projects. Bookmark any sites you want to return to later.

2. Take a picture.

Create a Dr. Seuss photo booth. Make props or boards to put your face into so you can be in the picture. Use these pictures for display or to inspire your own Seuss story. Start by brainstorming items you can make for your photo booth.

3. Recreate Seuss.

Using materials you have on-hand, create a creature or other item from one of Dr. Seuss’ books.

4. Doodle.

“If you doodle enough, the characters begin to take over themselves.” Practice your doodling skills. What things do you see appearing in your doodles?

5. Hat fun.

The cat had a very special hat, but Bartholomew Cubbins had 500 hats. Make your own hat.

6. Decorate it.

Perhaps you’d like to create your own Who-inspired Christmas tree? Can you take your old shoe and make it look cool? How about altering a book to make it a piece of art? From flat printable sheets that you can draw on to actual items that can be recycled and reused for art, explore what you can “decorate” for more fun.

7. Cooperative creatures.

Divide a sheet of paper into threes. Have one person design the top of the creature, one the middle and one the bottom. Share your unique creations.

8. Beastie show and contest.

Sometimes you have your own design for a beast or a Who. Determine your own requirements and host a contest or create a zoo to discover the most ferocious, largest, smallest, loudest, quietest or other “est” you can imagine. Let others explore the beasties in your unique art show. Don’t limit yourself to drawings. Clay, paper mache and recycled materials can be used in this project.

9. Imagination creation.

Use items around your house and create something unique. Give it a name and a reason for being.

10. Seuss sayings.

Start with a Seuss quote and create art around it. You could simply use cool lettering and write it out. Of course, you could also change some of the letters into characters or creatures, add drawings or stickers, etc. Share your creation with others.

11. Backgrounds.

Look at the backgrounds in the Seuss books. Get out your paints and create your own backgrounds that you might be able to use for decoration or in a play based on Dr. Seuss characters.

12. Bookmarks.

Who doesn’t need a bookmark? Create bookmarks to coordinate with specific Dr. Seuss books. Remember, younger children may prefer those they can color while teenagers may want to design their own.

13. Birthday card.

Create the largest birthday card — ever! Then, challenge yourself to make the smallest one.

14. Online art and crafts.

Search the numerous sites online for additional art and craft ideas. Incorporate one or more into your own unique Seuss event.

 

Supplements Available

 

SUPP_Seuss_Foldovers.pdf

  • Three people create a unique creature by adding their own design for a head, body or legs.

SUPP_Seuss_Hats.pdf

  • Four hats to decorate or make your own!

SUPP_Seuss_Trees.pdf

  • Two Christmas trees to decorate or make your own!

 

Sites to Explore

 

 

To download a PDF of this badge program, click here: EP_Seuss Art