Badge: Seuss Eats

SEats_04_URLLet’s explore some food ideas to add to our Seuss World theme!





1. One Fish, Two Fish . . .

Start with blue Jell-O in clear, plastic glasses. Before it completely sets, add two or three gummy fish. How else might you use Jell-O for Seuss-inspired recipes?

2. Green Eggs and Ham.

Let the food coloring begin! Experiment with colorants and coloring foods. Be sure to track your progress!

3. Who Feast.

The roast beast and Who hash are just the beginning. Create your own Who feast for a celebration of fun.

4. Wacky food.

While making wacky food from scratch might not always be an option, a wacky decorating job surely is! Take pre-made cookies, cupcakes or even slices of bread and use that as your base for creating your own out-of-this-world design. If you’re feeling really inspired, create your own Who-feast.

5. Make butter!

As either a science experiment or a way to make your own food, take a page from “Mr. Brown Can Moo, Can You?” and try making your own butter.

6. Questionable.

Sometimes the textures, flavors or even look of food can turn us off. Items like cat liter cake are great . . . once you get past the idea of it being liter. What other questionable foods can you incorporate in your Seuss Eats.

7. Rename it!

What comes to mind when you hear “roast beast”? Perhaps roast beef? Perhaps an entire chicken? Renaming items you make is a great way to incorporate foods your kids already know into a theme. Who knows, the names might stick!

8. Explore what others are doing.

Before you create your own recipes, check out what you can find online. Try a recipe or two.

9. Create your own.

Seuss was nothing if not imaginative. This is your chance to be imaginative with food. Don’t worry. Even if it doesn’t come out like you planned it, no one will know.



Supplements Available


SUPP_Recipe Card.pdf

  • Blank recipes with a Seuss design



Sites to Explore


To download a PDF of this badge program, click here: EP_Seuss Eats

Badge: Seuss Games

SGame_04_URLHaving fun is essential! Let’s explore ways we can incorporate games into our Seuss theme.





1. Traditional games.

Using traditional games can be adapted for use with Seuss stories. Here are a few ideas:

  • “Seuss Says” instead of “Simon Says” and use items in the books for actions to do
  • “Duck, Duck, Goose” to “Cat, Cat, Hat”
  • Charades featuring titles of books or well-known characters
  • Pin the Hat on the Cat
  • Twister
  • Tic-tac-toe with eggs, hats, etc.

Make the games super-size for more fun!

2. Hat toss.

Not only did Dr. Seuss have an odd hat collection, you can see odd hats in his books. Create and / or decorate your own unique hat. Then, try a toss for distance, height, accuracy or anything you can think of.

3. Relays.

You can do a relay in a variety of ways. Here are a few to get you started.

  • Shoe Relay — everyone throws their shoes (one or both) in a pile, relay is to run to the pile, put on your shoe and tag the next person for them to find theirs.
  • Costume Relay — collect wacky items and include dressing in the outfit as part of your relay
  • Balance Relay — balance one or more items during your relay

What other Seuss ideas can you use for a relay?

4. Feet play.

How can you play with your feet? Why not explore what you can do with your feet in a special type of “Seuss Says”? Get in a circle and call out things to do with feet (or a single foot) and see how everyone reacts. Some commands might include:

  • Left foot
  • Right foot
  • High foot
  • Low foot
  • Front feet
  • Back feet
  • Side feet
  • Fast feet
  • Slow feet
  • Duck feet
  • Monkey feet

Add your own feet commands to make it even more fun!

5. Skills.

Look at the skills exhibited by the characters in Dr. Seuss’ books. Try adding these to your games / activities. This might include:

  • Balance items on wooden spoons while hopping
  • Balance items on your head
  • Bouncing on large balls with handles
  • Juggling
  • Say alphabet or count backwards
  • Skipping backward
  • Stacking items like books

6. Senses BINGO.

Using senses, create your own unique BINGO game. You can have essential oils and spices for smelling, gross slimy things for touching and even strange sounds for students to guess. Make a sheet listing items for each sense and have your participants choose five for their card for each sense. One of the supplements to this badge set are blank senses BINGO cards.

7. Original Seuss game.

Make your own Seuss game. You might want to include a board, cards and more. If you need the basics for creating your own games, check out the Enrichment Project badge program “Printables: My Games.”

8. Math story problems.

Using your favorite Seuss book, create your own math story problems. This can be anything from counting items to ordering publish dates and more.

9. Trivia game.

Create your own trivia game with information from the Seuss books. You can also find trivia questions / answers online that you can incorporate into your own game.

10. Printable fun.

Explore the printable games for this badge program or find some online that you can print and try.

11. Online games.

You can also find online games based on Dr. Seuss’ work. Try one or more. Which would you recommend to others?



Supplements Available


  • BINGO: Adjusted to include senses

SUPP_WF_Fractured Titles.pdf

  • Word find: whole and partial titles of some of Dr. Seuss’ books

SUPP_WF_Seuss Characters.pdf

  • Word find: names of some Dr. Seuss characters 

Sites to Explore



To download a PDF of this badge program, click here: EP_Seuss Games


Badge: Seuss Stories

SStories_04_URLWe’ll take a page out of one of Dr. Seuss’ many works and create our own stories!






1. Seuss stories.

Before creating your own stories with Seuss flair, be sure you read some of his. Look through the Enrichment Project supplement “Seuss World” (SUPP_Seuss_World.pdf). If you haven’t read them for a while, try them again to familiarize yourself with his work.

NOTE: You can find PDFs of many of the books online.

2. Recordings.

Older students can help younger ones by recording Seuss books so they can listen as they read along. This can also help disabled students. Try recording one of his books. How else might you be able to share this recording?

3. Skits.

Create a skit from one of the Seuss stories. Present it to a group or class.


Make your own

4. Limit your words.

“Green Eggs and Ham” resulted from a challenge to Dr. Seuss to write a book with 50 unique words. Challenge yourself to use 50 words to create your own story.

NOTE: “The Cat in the Hat” was another challenge and Dr. Seuss used 236 unique words in that story.

5. Provide the words, let them write the story.

Using magnet or paper strips, make individual words that can be arranged to write a story. Allow others to make their own story. Be sure to incorporate rhyming and nonsense words. Track the stories that are created.

NOTE: Many lower level Accelerated Reading books have a low word count. If you want a non-Seuss book for your words, checking out books on that list might help. Check with your local library or

6. Body stories.

Look at “The Foot Book” and “The Tooth Book”. Try writing a book about other body parts in Seuss-style.

7. Build on it!

Choose your favorite Seuss book. Add to it or change it around and make it your own while keeping with Seuss-style.

8. Describe your world.

Find pictures of actual weird animals, fish and reptiles. Explore different ways to describe each from physical attributes to movement to behavior. Don’t stick to “normal” words, but find some more fanciful ones . . . perhaps even a few made up ones for fun.

9. Nonsense names.

You’ll find names of people and places that are obviously nonsense. Create some nonsense names that you can use in your own stories.

10. Rhyming.

As you read, you’ll see a lot of rhyming. Get in practice by selecting a dozen words you would like to use in your story and rhyme them with words you know. Then, add some made-up rhyming words with definitions to add to your stories. Be sure to keep this for reference as you write your story.

11. From pictures to words.

Using Seuss characters, arrange the images into an order for a story of your own making. As you show the images, tell your story. Make notes on the back of each image so your oral story will be consistent when you tell it, but not exactly the same.

12. Need prompts?

Find writing prompts online to help you get started.



Supplements Available


  • List of Seuss stories


Sites to Explore


To download a PDF of this badge program, click here: EP_Seuss Stories

Badge: Seuss Art

SArt_04w_URLCreate or inspire others to create art based on Dr. Seuss.





1. Get inspired.

Look through the Seuss books or online to start your inspirational journey. Make notes on the colors, design elements and more that you can incorporate into your art / craft projects. Bookmark any sites you want to return to later.

2. Take a picture.

Create a Dr. Seuss photo booth. Make props or boards to put your face into so you can be in the picture. Use these pictures for display or to inspire your own Seuss story. Start by brainstorming items you can make for your photo booth.

3. Recreate Seuss.

Using materials you have on-hand, create a creature or other item from one of Dr. Seuss’ books.

4. Doodle.

“If you doodle enough, the characters begin to take over themselves.” Practice your doodling skills. What things do you see appearing in your doodles?

5. Hat fun.

The cat had a very special hat, but Bartholomew Cubbins had 500 hats. Make your own hat.

6. Decorate it.

Perhaps you’d like to create your own Who-inspired Christmas tree? Can you take your old shoe and make it look cool? How about altering a book to make it a piece of art? From flat printable sheets that you can draw on to actual items that can be recycled and reused for art, explore what you can “decorate” for more fun.

7. Cooperative creatures.

Divide a sheet of paper into threes. Have one person design the top of the creature, one the middle and one the bottom. Share your unique creations.

8. Beastie show and contest.

Sometimes you have your own design for a beast or a Who. Determine your own requirements and host a contest or create a zoo to discover the most ferocious, largest, smallest, loudest, quietest or other “est” you can imagine. Let others explore the beasties in your unique art show. Don’t limit yourself to drawings. Clay, paper mache and recycled materials can be used in this project.

9. Imagination creation.

Use items around your house and create something unique. Give it a name and a reason for being.

10. Seuss sayings.

Start with a Seuss quote and create art around it. You could simply use cool lettering and write it out. Of course, you could also change some of the letters into characters or creatures, add drawings or stickers, etc. Share your creation with others.

11. Backgrounds.

Look at the backgrounds in the Seuss books. Get out your paints and create your own backgrounds that you might be able to use for decoration or in a play based on Dr. Seuss characters.


Who doesn’t need a bookmark? Create bookmarks to coordinate with specific Dr. Seuss books. Remember, younger children may prefer those they can color while teenagers may want to design their own.

13. Birthday card.

Create the largest birthday card — ever! Then, challenge yourself to make the smallest one.

14. Online art and crafts.

Search the numerous sites online for additional art and craft ideas. Incorporate one or more into your own unique Seuss event.


Supplements Available



  • Three people create a unique creature by adding their own design for a head, body or legs.


  • Four hats to decorate or make your own!


  • Two Christmas trees to decorate or make your own!


Sites to Explore



To download a PDF of this badge program, click here: EP_Seuss Art